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UI · UX · 3D Scene

Meta StationWill the metaverse be the future of online network and remote work?

A HUAWEI HarmonyOS theme that treats the lock screen as a small social place rather than a utility surface — designed during the UX internship at HUAWEI Co., Ltd in Chengdu.

Meta Station
Impact

A HUAWEI HarmonyOS theme that treats the lock screen as a small social place rather than a utility surface. Day–night sensing, anecdote-pressing, and a lowpoly meta-city create a phone front-door that feels inhabited — mid-pandemic, when remote work made the boundary between online and offline porous.

Role
UX Intern · HUAWEI Co., Ltd · Chengdu, China
Timeline
2022 (internship)
Team
UX intern under the HUAWEI Theme Design team. Designed the lockscreen interaction system, the day/night state mode, the 3D scene, and the multi-wallpaper variants for a single theme product.

The Challenge

When the pandemic made online socialisation and online office the default, mobile interfaces were still designed around tap-and-go utility. The brief: imagine a HarmonyOS theme where the phone surface itself feels like a lowpoly virtual social space — somewhere between a wallpaper, a desktop pet, and a metaverse outpost. Built for the era of the full-fledged Internet.

Project overview — meta-station theme concept, target audience, and the lockscreen-as-front-door framing.
Project overview — meta-station theme concept, target audience, and the lockscreen-as-front-door framing.

Research & Discovery

Style direction: 3D bright tone, virtual nostalgic, modernism, fashion style, future-of-the-past 80s–90s. Target age groups: 21–35-year-old hot-company employees and content seekers, the same fashion as the world.

Design philosophy borrowed from one internal note: 'Use the concept of meta-station to allow users to predict scenarios while navigating, creating fun in entertainment.'

Design Strategy

Three design commitments:

  • The lock screen is the front door, not the doormat. Anecdote-pressing, swipe-left-or-right to look around, hidden eggs in the map.
  • Day and night sensing. The same scene shifts colour, light, and mood based on time. Day-time mode and night-time mode share characters and city, not just a hue swap.
  • Multiple wallpapers, single language. The wallpapers (city, desktop, weather widgets) sit inside the same lowpoly scene grammar so the theme feels like one place, not a folder of unrelated assets.

Implementation & Pipeline

3D scene authoring + UI theme design + lockscreen interaction logic. Outputs: the meta-station 3D city environment, multiple wallpaper variants, day/night transition, and a weather-icon family for the theme's UI surfaces.

Lockscreen interaction sequence: 01 — When the desktop is pressed, a floating panorama of the meta-station appears. 02 — When released, the view returns to the city centre. Anecdote-pressing reveals scene details; the user can swipe left or right to move the scene's POV and look for hidden eggs in the map.

3D scene system, lockscreen interaction (anecdote-pressing + swipeable POV), day/night mode, multiple wallpaper variants, and the weather-icon family.
3D scene system, lockscreen interaction (anecdote-pressing + swipeable POV), day/night mode, multiple wallpaper variants, and the weather-icon family.

Results & Impact

A complete HUAWEI Theme product — UI theme + lockscreen interaction + 3D scene + day/night mode + multi-wallpaper system + weather-icon family. Shipped through HUAWEI Themes (Meta-Station UI).

Lessons Learned

Two carry-forwards:

  • A theme is a tiny game world, not a skin. Once the lockscreen has anecdotes, swipeable POV, and hidden details, it stops being decoration and starts being a place users return to.
  • Time as a design surface. Day/night isn't just a colour-palette switch — it's an opportunity to give the theme a life cycle that maps to the user's day.

What's Next

Bring the same scene-as-place pattern into other small-screen surfaces — Apple Watch faces, in-flight entertainment lockscreens, smart-fridge ambient displays. Anywhere a screen sits in a person's life for hours but is treated as a static surface.

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