BackWildfire-Whispers
Interaction Design · Information Visualization · Storytelling

Wildfire-WhispersHow do humans coexist with extreme weather?

A 3m×2m geometric installation paired with a satellite-data poster series. Real-time gesture recognition turns five years of wildfire records into something a body can feel.

Wildfire-Whispers
Impact

An immersive installation that turns five years of satellite wildfire data into something a body can feel. Gesture-driven projections plus a starburst-tree poster series invite a visitor to encounter climate intensity as a sensory event, not a chart.

Role
Solo design lead · Sichuan Fine Arts BA
Timeline
Late 2022 – early 2024 (multi-stage build)
Team
Solo project. Source data: Fire Information for Resource Management System (FIRMS) wildfire database, 2017–2021. Inspired by the August 2022 Jinyun Mountain wildfire in Chongqing.

The Challenge

Wildfire awareness usually arrives as bar charts and dashboards — and gets scrolled past. As an undergraduate designer interested in how environmental data changes behaviour, the design question became: can the same data be felt rather than read, without trivialising the disaster, and without losing data integrity?

Project overview — concept, inspiration ('Arrival' as visual primitive), information architecture, and the New Human / Animal role-reversal frame.
Project overview — concept, inspiration ('Arrival' as visual primitive), information architecture, and the New Human / Animal role-reversal frame.

Research & Discovery

Inspiration drawn from Arrival — the alien language as circular, ink-blot symbols evoking the cyclic nature of time. That visual primitive translated cleanly to wildfire data: each fire has a start, an expansion arc, and a fade.

Source data: global satellite wildfire records, 2017–2021 (FIRMS). The work uses both the data itself and a fictional frame ('In a futuristic world called Whispering Wildfire, wildfire has a deep connection with both humans and animals…') drawn through the project, mapped to UN SDG Goal 15 (Life on Land).

Design Strategy

Three design commitments:

  • Two parts, one logic. Part 1 — a real-time installation with audio-visual mapping driven by gesture recognition. Part 2 — a data-visualisation poster series turning satellite wildfire data into 'starburst tree' compositions.
  • Body-first input. Leap Motion plus Unreal Engine for gesture-driven interaction; the visitor's hand becomes the cursor onto the data.
  • Role reversal as game design. In the interactive puzzle layer, players switch between 'New Human' and 'Animal' to experience two perspectives — as a New Human, you solve wildfire-related puzzles and protect the flora and fauna; as an Animal, you escape the flames and find food.

Implementation & Pipeline

Hardware: a 3m × 2m geometric wall-mounted setup with responsive projections. Leap Motion sensor for gesture recognition. NVIDIA PhysX SDK + NVIDIA FLOW + a custom node-flow / dataflow pipeline.

Software: real-time gesture-driven particle effects and parametric arrays of flowing, leaf-like shapes; the visitor's hand sets a sense of spatial physicality and energetic flow. Music visualisation as a secondary input.

Visualisation series: selected global satellite data (2017–2021) → starburst-tree posters where fire severity drives the visual cadence.

Installation build — gesture-driven audio-visual mapping with Leap Motion and Unreal, plus the satellite-data poster series and final exhibition at H.U.B Cherrytree Gallery, Chongqing.
Installation build — gesture-driven audio-visual mapping with Leap Motion and Unreal, plus the satellite-data poster series and final exhibition at H.U.B Cherrytree Gallery, Chongqing.

Results & Impact

Two design outputs:

  • An immersive embodied installation translating wildfire intensity into gesture-driven audio-visual response.
  • A data-visualisation poster series that holds up to scrutiny as both data work and as design objects.

Final exhibition at H.U.B Cherrytree Gallery, Chongqing.

Lessons Learned

Two carry-forwards:

  • Embodied data is design, not data. The same dataset earns a thousand different feelings depending on what the body does to interact with it. The design contribution sits in the gesture-to-mapping function, not in the dataset.
  • Speculative fiction earns the data its weight. Without the 'Whispering Wildfire' framing, the visualisations are pretty; with it, they have a story to live in.

What's Next

The pattern — pair satellite environmental data with a body-first input layer — is portable to deforestation, glacial retreat, ocean acidification. Each one needs its own gestural vocabulary, but the underlying technique transfers.

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